Beyond the obvious competitive results to high price pipeline, cards often find themselves spiking for other, more esoteric reasons
+1: Until your next turn, target creature gains indestructible
Dealing 3 damage to each opponent might not seem like a lot in a 40-life format like Commander but, considering the amount of times we'll be able to reset this ability, that's undoubtedly going to add up
It's a creature's Toughness, not Power, that matters under Commander Arcades, the Strategist
In a deck focused around challenging characters, removing the option for your opponents to keep their characters ready is quite powerful
Unlike the 0/0 black Germ creature token, For Mirrodin