While I did want to use a mix of fetchlands in the list above, I skipped Prismatic Vista, as it kind of lets the cat out of the bag about there being no splash
Sure, you have to give an opponent a card, but you can give it to someone whos behind, and then you grow your creatures
My son recently started to get a little more serious about the schoolyard card games - Pokemon and Yugioh of course - so naturally that made me curious as to whether he could handle playing Magic: The Gathering
It offers the ability to look at the top of your library too, which allows you to prepare for future turns
Counters, tokens, and scaling creatures can turn a few points of life into real pressure if the deck is built around it
It's the best explore card/enabler in the game, and if you're building around the mechanic, you'll be remiss not to include this in your deck