⚠️ Requires the D&D 5E core rulebooks (2014) to play
This is Scenario 3–A of the Dream-Quest campaign and can be played standalone in Standalone Mode or combined with the other Dream-Eaters expansions to form a four-part or eight-part campaign
Group patron mechanic gives the whole party a shared purpose and resources
creating constant tension
Gameplay works like a point-and-click adventure: combine numbered evidence cards and cross-reference a chart to reveal new clues
Traitor’s Tide Marvel Champions ⚠️ Requires the D&D 5ETraitor's Tide is a fast paced hidden role dice game of suspicion, sabotage, and swashbuckling bluffery for 36 players. Secret role cards split the crew into loyal Shipmates and treacherous Traitors and nobody knows who's who until the final vote. Each turn, roll five custom dice (up to two re rolls) to defend the ship, collect treasure, or steal from crewmates. Waves damage the hull, pirate flags trigger attacks, swords provide defence, and coins